Ultimate Void Gauntlet Guide (Updated Up To Patch 1.3.4)
- Attributes
- Builds For Void Gauntlet
- Void Gauntlet Active Skills
- Gear
- Gems
- Equipment Perks
- Consumables
- Weapons To Combine With
- FAQ
The Void Gauntlet is a magical weapon that scales with Intelligence and Focus and deals with Void Damage. It can be used as a melee weapon, mid-ranged weapon, and as a supportive weapon for buffs, debuffs, and healing. This weapon has a built-in 20% of damage leech on its ranged Heavy attack.
The Void Gauntlet also has a special way to recover Mana called Harvest Essence. Holding Block will convert 10% of your life into 20 Mana until you’re below 20% of your health. This ability doesn’t count as damage, so you can regenerate your health with food while converting.
Attributes
The Void Gauntlet is the only weapon currently in New World that scales with both Intelligence and Focus. While both Intelligence and Focus add to the damage of the weapon, only Focus will scale its healing effects. You’ll receive pretty close numbers of healing, using a build with 200 Focus or 200 Intelligence, more about Focus scaling you’ll find below.
So, Attribute choosing depends on your main weapon. If you use it with some sort of Intelligence weapon, go Intelligence. If you use it as a supportive weapon with the Life Staff, go Focus.
You can use an Amber gem to convert the other weapon’s damage partially to Nature damage, and that converted damage will scale with Focus.
If you want to use it as a DPS weapon, first, you need 200 Intelligence since then you get the 10 mana after a dodge. You’ll get used to a playstyle where you’re dodging very often and this is one of the best ways to regenerate mana, especially in earlier stages of the game.
Constitution is a decent secondary Attribute, especially for PvP, 50 points will be enough to unlock 20% effectiveness to all health consumables, but you can get those 50 points with your gear or using +40 Consitution food.
Min-maxing your character for endgame PvP, you can also reach 200 Constitution breakpoints for a 20% armor increase.
Builds For Void Gauntlet
1. This build uses Void Gauntlet mostly as a supportive weapon:
Essence Rupture combined with Oblivion gives players an ability to empower allies and themselves, gives superior Stamina and Health regeneration while also punishing enemies rushing you. This is a great combination to support a Tank. Also, this can be used in PvP, cast Oblivion, and hold the enemies in it by Petrifying Scream.
Note, both of these skills – Oblivion and Essence Rupture – don’t go away if you swap your weapon. With Refreshing Precision, you can even reduce cooldowns of the other weapon abilities on critical hits standing in Oblivion.
2. This one is a ranged sustain build:
You might need some Focus points for it. With this build, it is possible to kite around your enemies using Orb of Decay and Essence Rupture to damage and heal at the same time, and cast Petrifying Scream if the enemies get too close.
You can take Mending Evasions instead of Refreshing Harvest, but it fits only for full Focus build, since 80% of weapon damage is not a high number.
3. A full support build paired with Life Staff mostly looks like this:
You don’t have any attack bonuses, only healing, buffs, and debuffs. Certainly, this build fits for a group play only, mostly for PvE.
A key future of this setup is using three Oblivions in a row, in almost 20-second window. You start a fight with Oblivion, then use Orb of Decay, and then Essence Rupture. This gives you two stacks of Glimpse of the Void. After that, you use Harvest Essence, and a second Oblivion is coming soon. Repeat using Orb of Decay and Essence Rupture, get four stacks, perform a heavy attack, and you can throw the third Oblivion right away. Of course, wait before the previous Oblivion will fall since they don’t stack.
4. An easy-to-go build with a full Annihilation tree becomes more popular. While Glimpse of the Void elite fits better for melee build to reduce cooldowns with Void Blade hits, it’s in the Decay skill tree, where there are not so many useful passives:
5. Melee build without Oblivion, but with Glimpse of the Void is also possible, but it fits for solo play only:
Oblivion gives amazing utility, roughly said, it gives the same effect as Baleful Tether, but gives it immediately and for all your allies too.
In this build, you have a great mana regeneration with Efficient Harvest and Tethered Focus, great survivability, but you have to wait for Baleful Tether stacking and can give only Essence Rupture as a utility for your group.
Void Gauntlet Active Skills
1. Petrifying Scream:
This ability has a fast cast time and has a rather wide hitbox. Note that Fortifying Echoes goes away if you weapon swap.
2. Void Blade:
This ability turns the Void Gauntlet into a melee weapon and can be a nice choice for leveling. But unless you lower the cooldown with masteries there will be a 10-second window where you are forced to play as ranged.
You can block by holding Right Click but unable to use Harvest Essence. Pressing the ability a second time or sheathing your weapon while it is active will cancel the Void Blade. Fortified Blade also goes away after the weapon swap.
Every new stack of Disintegrate doesn’t renew the time of the previous stacks.
3. Oblivion:
This gives a player both the ability to heal and Empower allies and themselves, while also being able to punish those rushing you. A great skill to support a Tank.
Every stack of Weaken from Withering Oblivion counts as an individual debuff.
Note, it doesn’t go away if you swap your weapon.
4. Baleful Tether:
This ability requires precise aim and does not do any damage. Baleful Tether is a great tool in the event that you get aggroed while using the gauntlet. This will punish enemies who stay too close and hopefully get them away from you as they seek to escape the tether.
5. Orb of Decay:
The Orb travels out 20 meters in front of you or until it hits a solid object like a wall, rock, or ground. Then it will travel in the opposite direction for exactly 20 meters.
Orb of Decay’s combination of healing and damage makes it a great option for players looking for utility in Expeditions and Wars.
Detonating Orb allows you to inflict 100% weapon damage and one stack of Disintegrate to the enemy, then detonate it and inflict once again 100% weapon damage and apply the second Disintegrate stack to the same enemy.
In the same way, on the way back you can hit an ally and apply a 20% heal over time, then detonate and heal the same ally for an instant 70% health.
6. Essence Rupture:
It requires precise aim and fits more for party support to help add some additional healing when hitting a target. Combined with Oblivion gives superior Stamina and Health regeneration.
Gear
Light armor gives you +20% damage, +30% healing bonus, and the best amount of movement with a quick roll.
Medium armor will give you more protection, +10% of damage, +15% of healing bonus, and +10% of the length of the crowd control debuffs, but you’ll not have a quick roll.
Heavy armor offers the best protection and +20% length of the crowd control debuffs for the price of lower mobility.
Also, you can combine different types of armor, light with medium, staying under 13 kg, or medium with heavy, staying under 23 kg. You can change your armor type by simply replacing 3 parts.
Maxed Medium Armor 22,9 lbs build (1L + 2M + 2H): Heavy Chest, Light Pants, 2 Medium and 1 Heavy piece.
Alternative Maxed Medium Armor 22,9 lbs build (2L + 1M + 2H): Heavy Chest, Heavy Pants, 1 Medium, and 1 Light piece.
Maxed Light Armor 12,7 lbs build (4L + 1M): Light Head, Medium Chest, Light Gloves, Light Pants, Light Boots.
Maxed Light Armor 12,6 lbs build (3L + 2M): Light Chest, Medium Pants, 1 Medium, and 2 Light pieces. If you need more in-depth information, how tankier you would be wearing a certain kind of armor of a certain Gear Score, feel free to use the New World Calculator by Mixed Nuts.
Armor Type | Light | Medium | Heavy |
Head | 1,5 lbs | 2,6 lbs | 4,7 lbs |
Chest | 3,5 lbs | 6,2 lbs | 11,0 lbs |
Gloves | 1,5 lbs | 2,6 lbs | 4,7 lbs |
Pants | 2,0 lbs | 3,5 lbs | 6,3 lbs |
Boots | 1,5 lbs | 2,6 lbs | 4,7 lbs |
Shields | 2,7 lbs (Round) | 5,4 lbs (Kite) | 11,0 lbs (Tower) |
Look for Armor with Intelligence or Focus depending on your playstyle or with Focus/Intelligence and Constitution if you need 50 points to unlock 20% effectiveness to all health consumables.
Since Void Gauntlet is an extremely flexible weapon, try every type of armor and choose whatever fits best for your own playstyle. You can change your armor for any kind of content type by simply replacing 3 parts.
Gems
Your Void Gauntlet Gems can be the core of your build, and you should become comfortable switching between them depending on the situation.
1. Cut Pristine Opal:
Since the intelligence attributes have a node that gives mana every time you dodge which is located at 200 Intelligence, you will find yourself on low stamina quite often.
2. Cut Pristine Diamond:
If you are likely at full health while fighting at a distance or regenerating your health fast. The best variant if you’re using Void Gauntlet mostly as a supportive weapon.
3. Cut Pristine Emerald:
This gem is pretty useful since Void Gauntlet doesn’t have execution perks.
If you’re fighting mostly against one enemy type, for example, farming something, you can use to convert your damage:
1. Cut Pristine Ruby against Angry Earth:
2. Cut Pristine Aquamarine against the Lost:
3. Cut Pristine Sapphire against Corrupted:
Damage Effectiveness | Slash | Thrust | Strike | Fire | Ice | Nature | Void | Lightning | Arcane |
---|---|---|---|---|---|---|---|---|---|
Ancients | -15% | +20% | -40% | +15% | +30% | ||||
Corrupted | +20% | -15% | -40% | +15% | +30% | ||||
Angry Earth | +20% | -15% | +30% | -40% | |||||
The Lost | -15% | +10% | +15% | +30% | -30% | ||||
Beast | +20% |
Corrupted refers to enemies covered in a black and/or red glow. Corruption Breaches are the most common source of Corrupted enemies.
Angry Earth enemies are nature-themed enemies mutated with bark-like skin and similar nature-themed traits.
The Lost are glorified citizens and spectral enemies that inhabit most of Aeternum’s ruined towns, farms, and cemeteries.
Beast refers to any of the wild animals that roam around the New World’s various zones. Wolves, Bears, and Lynxes are just a few enemies that fall under this category.
For Armor Gems, you can use Cut Pristine Emerald for PvP, while fighting mostly against Bow and Musket users:
If you’re already level 60 and farming chests or mobs for gear, you need a Lucky Gem:
For other situations to provide generic damage absorption:
1. Cut Pristine Onyx:
2. Cut Pristine Malachite:
3. Cut Pristine Diamond:
Equipment Perks
1. Void Gauntlet Skill Perks
These perks can be found on armors and weapons, but often slotted on Armor as Weapons have access to better perks overall.
Putrefying Scream:
This Perk is great for PvP since it is one of the few ways to reduce healing. At Gear Score 600 you’ll get a 50% reduction.
Voracious Blade:
This perk is nice overall if you are using Void Blade, it scales up to 30% at Gear Score 600.
Nullifying Oblivion:
This perk is being changed from patch to patch. Extremely useful in PvP, to cancel all the healing effects.
Slowing Tether:
For one-on-one PvP, this could be a nice Perk to help you slow down a foe.
Diminishing Orb:
Pretty doubtful, this can be useful anywhere except mass PvP, for those with precise aiming this can be a very strong option.
Empowering Rupture:
This Perk is mostly for leveling or solo play. In PvP or group play, it will be hard to land a killing blow and get an advantage of such a short empower.
2. Armor Perks
Refreshing with Resilient could be a useful universal choice depending on your secondary weapon:
Refreshing Evasion is useful if you’re dodging a lot:
Physical Aversion is useful for PvP against Musket and Bow users:
3. Weapon Perks
Keen and Vicious are still a strong pair of go-to perks:
The third can be Enchanted (if you actually use light and heavy attacks) or Keenly Empowered if you want more damage:
Refreshing Move and Siphoning Blow are both strong Utility options, reducing cooldowns or restoring mana:
You can also go for Lifestealing if you want to gain health back on hit:
For PvP against healers, you can use Plagued Crits. The maximum amount of healing decreasing is 24% for GS 600 weapons:
4. Amulet Perks
Slash Protection and Thrust Protection cover most PvE and PvP incoming damage:
Health and Mana Recovery are nice, generally applicable options to fill the last slot:
Divine will give you more healing:
If you really want to heap on the defenses, Fortified Recovery grants a fairly strong 30% Fortify for 5 seconds when hit below 50% health, but has a 90 cooldown for the effect:
5. Earring Perks
Focused is a strong option for helping with Mana regen, with Mana Toast being a pretty close second:
Purifying Toast and Refreshing Toast are both great utility options for open-world PvP where health consumables tend to be used more. These all also help in PvE as well:
Beloved and Evasive can both help you mitigate aggro, making you less likely to pull aggro in expeditions:
6. Ring Perks
Keen Awareness is a strong option for higher burst damage potential, and Void Damage is a small damage boost in general:
Sacred is the best perk if you want a bit of extra healing:
Refreshing is also a decent Utility with the lowered cooldowns, but that’s also available on armor:
Brillant also could be a good choice if you’re running out of mana fast:
Thrust Protection can be useful against Bow and Musket users:
Hearty will add you enough Stamina for one more additional dodge. If the player has 109.5 total stamina and each dodge takes 40 stamina (with 150 Dexterity attribute bonus), there is a possibility to dodge twice (leaving the player at 39.5 stamina), then, wait a fraction of a second for stamina to regenerate to 41, and then, dodge twice more for a total of 4 dodges:
You can also go for Leeching if you want to gain health back on hit:
Healing Bonuses
Healing bonuses come in two forms, which we generally refer to as “outgoing” bonuses and “incoming” bonuses.
1. Bonuses to outgoing healing mean that any heals you cast will benefit from those bonuses. Even if you cast on yourself, you will benefit from outgoing bonuses, because YOU are still the caster;
2. Bonuses to incoming healing meaning any heals you receive. For these bonuses, you don’t have to cause the heal, you just have to be affected by it;
3. Disease also falls into the incoming healing category but applies a negative effect instead of a bonus.
Outgoing healing bonuses for Void Gauntlet affect:
1. Orb of Decay and Overflowing Essence (not the regular Essence Rupture, only the explosion at the end);
2. The “Healthy Toast” earring perk (probably a bug since outgoing healing doesn’t affect other potions).
Sources of outgoing healing for Void Gauntlet include:
1. 150 Focus Perk;
2. Weapon Perk: Blessed;
3. Ring Perk: Sacred;
4. Rally (Diamond slotted in weapon).
Incoming healing bonuses for Void Gauntlet affect:
1. Everything that makes your health go up, including potions and lifestealing.
Sources of incoming healing for Void Gauntlet include:
1. Necklace Perk: Divine;
2. Disease (negative effect).
Focus Scaling
Currently, Void Gauntlet heal refers to “x% of weapon damage.” This is only true if the caster has 5 Focus. The more Focus the caster has, the more incorrect these tooltips become.
Void Gauntlet has 65% Focus scaling for damage, but still benefits from 200% Focus scaling when it comes to healing.
This means Void Gauntlet heals scale three times harder than they should, making 300 Focus VG heals twice as strong as the game would indicate.
Note* Even though Intelligence will cause your Void Gauntlet weapon damage to increase, your Void Gauntlet healing does not increase from raising Intelligence.
Focus | Expected Heal | Actual Heal | Difference, % |
5 | 78.48 | 78.48 | 0.00% |
15 | 81.82 | 88.78 | 8.50% |
25 | 85.17 | 99.09 | 16.33% |
35 | 88.52 | 109.39 | 23.57% |
45 | 91.87 | 119.70 | 30.28% |
55 | 95.22 | 130.00 | 36.52% |
65 | 98.57 | 140.30 | 42.34% |
75 | 101.92 | 150.61 | 47.77% |
85 | 105.27 | 160.91 | 52.86% |
95 | 108.62 | 171.22 | 57.64% |
105 | 111.63 | 180.49 | 61.69% |
115 | 114.31 | 188.74 | 65.11% |
125 | 116.99 | 196.98 | 68.37% |
135 | 119.67 | 205.23 | 71.49% |
145 | 122.35 | 213.47 | 74.48% |
155 | 124.89 | 221.30 | 77.19% |
165 | 127.31 | 228.72 | 79.66% |
175 | 129.72 | 236.14 | 82.04% |
185 | 132.13 | 243.56 | 84.34% |
195 | 134.54 | 250.98 | 86.55% |
205 | 136.82 | 257.99 | 88.56% |
215 | 138.96 | 264.58 | 90.40% |
225 | 141.10 | 271.18 | 92.18% |
235 | 143.25 | 277.77 | 93.91% |
245 | 145.39 | 284.37 | 95.59% |
255 | 147.40 | 290.55 | 97.12% |
265 | 149.28 | 296.32 | 98.51% |
275 | 151.15 | 302.09 | 99.86% |
285 | 153.03 | 307.86 | 101.18% |
295 | 154.90 | 313.63 | 102.47% |
305 | 156.64 | 318.99 | 103.64% |
315 | 158.25 | 323.94 | 104.70% |
325 | 159.86 | 328.88 | 105.73% |
335 | 161.47 | 333.83 | 106.75% |
345 | 163.07 | 338.78 | 107.74% |
355 | 164.68 | 343.72 | 108.72% |
365 | 166.29 | 348.67 | 109.68% |
375 | 167.90 | 353.62 | 110.62% |
385 | 169.50 | 358.56 | 111.54% |
395 | 171.11 | 363.51 | 112.44% |
405 | 172.72 | 368.46 | 113.33% |
415 | 174.33 | 373.40 | 114.20% |
425 | 175.93 | 378.35 | 115.05% |
435 | 177.54 | 383.29 | 115.89% |
445 | 179.15 | 388.24 | 116.71% |
455 | 180.76 | 393.19 | 117.52% |
465 | 182.36 | 398.13 | 118.32% |
475 | 183.97 | 403.08 | 119.10% |
485 | 185.58 | 408.03 | 119.87% |
495 | 187.19 | 412.97 | 120.62% |
500 | 187.99 | 415.45 | 120.99% |
Diminishing Orb (20% Weapon Damage)
All of this scaling is the result of Focus only.
Source: morrolantv.com
Consumables
In this chapter, you can find information about endgame consumables because you don’t really need most of them on low levels. You can easily find the low leveled versions of them because the names only differ by one word, except food.
1. First of all, you need Health Regeneration Food:
Mana Regeneration Food:
Health Potions:
Mana Potions:
Regeneration Potions:
And Focus Potions:
2. Attribute Food
Depending on what Attribute you use, you might want to increase your Intelligence or Focus. This food gives you an option to put 40 points on another Attribute like Constitution:
You can use food with both Constitution and Focus / Intelligence bonus to increase your health and healing/damage at the same time:
Constitution combination with more Focus / Intelligence is also available:
Also, you can use Constitution food to maximize your health:
To find more food, please visit our Cooking Guide.
3. Powerful Honing Stone will increase your damage and, as a result, threat level. They can be bought or crafted at Smelter if you reach 170 Weaponsmithing level:
4. Powerful Gemstone Dust can be also bought or crafted at level 170 Jewelcrafting:
5. Powerful Oakflesh Balm can be bought or crafted at 170 Armoring level as well:
6. Powerful Incense requires 170 Furnishing level to craft. Otherwise, it can be bought for cheap from the Trading Post:
7. Weapon Coatings give a 15% damage bonus against certain types of enemies. These coatings are usually used in dungeons, where you’re fighting mostly against enemies of the same type, for example:
8. Ward Potions increase your damage absorption against certain enemy types. They can help you mitigate heavy incoming damage:
9. Absorption Potions can help you not only in dungeons but also in PvP against mages. They increase absorption by 15% against certain types of elemental damage, for example:
10. Corruption Tincture and Blight Tincture remove afflictions and give 97,5% resistance to these afflictions for 5 minutes:
11. Infused Encumbrance Potion will help you a bit with bringing your sack to the nearest warehouse. It lasts 3 minutes and increases the Encumbrance Limit by 100:
I know that feeling, bro, even one Flint or Green-Wood must not be discarded.
Weapons To Combine With
- Ice Gauntlet provides crowd control with Ice Storm blocking the enemies while you can use Oblivion. While Ice Gauntlet locks down the area with Ice Storm, the Void Gauntlet can wade right into that area with Void Blade and Oblivion to dish out some severe damage. Or you can root enemies with Petrifying Scream and then hit them with Ice Spike. The combo has a downside – the Ice Gauntlet does not provide any movement skills.
- Rapier provides great mobility and damage. One of the most dangerous things that can happen in both PvE and PvP is getting body blocked into a corner by foes; Fleche allows you to zip through foes and escape. This mostly,is PvP combo and solo target oriented.
- Fire Staff provides a great area of effect damage and movement opportunities with Burn Out, but does not provide any crowd control.
- Life Staff also can be mixed with Void Gauntlet. It’ll give you even more survivability. The combination of the Sacred Ground and Oblivion looks great. The main downside of this build is the lack of movement ability.
- Sword and Shield. Void Gauntlet can be a fantastic supporting weapon for a tank since Oblivion and Essence of Rupture don’t go away when you swap your weapon. By casting these skills and switching to Sword and Shield, you’ll get 20% Empower to you and your allies, 15% of target’s weakening, 20% recovering of your damage as health, or just get unlimited block regenerating +30 Stamina per second. Nothing in New World can hit you hard enough to break the block.
FAQ
The Void Gauntlet is a highly flexible weapon. Though it is being used mainly as a supportive weapon for healers and tanks, it can also be used as a solo playing weapon to fight the elite mobs or leveling.
Intelligence for more damage, Focus for more healing, and some points of Constitution for surviving. Correlation between those Attributes depends on your playstyle – solo or group, melee or ranged, damage-dealing or supporting.
Depends on your main (or secondary) weapon. If you’re a healer, you wear light armor in most situations. The medium can be a nice universal choice too. If you’re a tank, then heavy is your choice.
Using Sword and Shield with Void Gauntlet, you get extremely great utility and bonuses. A combination with Life Staff is good for healing, while Rapier or Fire Staff is great for PvP. Ice Gauntlet gives you great AoE abilities for Expeditions and mass PvP.
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