Weaving Guide (Updated Up To Patch 1.3.4)
Most MMORPG players are familiar with systems where you have to choose which profession you are going to learn. In New World, you can learn every Trading Skill without any restrictions, and it feels divine.
This is a true spirit of the frontier, of the newly discovered world, where you can craft a weapon and armor that will never let you down in a battle on your own, furniture for your house, new tools for gathering, potions, and you can craft this out of resources you gathered by yourself.
All Trading Skills in New World are divided into Crafting, Refining, and Gathering:
Weaving is a refining skill that allows players to weave cloth at the Loom.
Loom Tier 5:
The Tiers of refining stations determine the Tiers of items you can refine. Considering the Taxes, choose the Settlement with the lowest ones.
Note that the Refining fee doesn’t reduce with the Station Fee bonus cards and other bonuses.
The level of the Crafting and Refining stations, along with the Taxes, can be checked by clicking on the Town on the World Map:
Note* time is money, friend. Sometimes it’s way more profitable and effective to buy the ingredients at the Trading Post instead of farming them by yourself.
Roughly said, if you need 1000 Fibers, and have a character level 60 with 200 Mining / Harvesting / Logging, buy these Fibers and use your time to mine Orichalcum Veins or other higher tier ingredients for a much better gold per hour result.
Additional Items Craft Chance
The basis is calculated by 4 factors:
- The base chance for that Tier to create extra items. The Base Chance is a predetermined value that is set for each refined material and cannot be changed directly. Tier 2 materials like Linen don’t have a base chance multiplier. Sateen\s base chance multiplier is -2. Silk base chance multiplier is -5. Infused Silk base chance multiplier is -7. Many of the Tier V items like Phoenixweave have a base chance of -20%;
- The Trading Skill level is divided by a factor of 10;
- The refining material used;
- The difference in Tier between the refined material and the refining agent increases by 0,25 for each Tier above the refined material and decreases by 0,05 for each Tier of the refining agent below the refined material.
For the basic Tier 3 refined materials, the first Tier increase of 0,25 has a value of 0. This 0 is ignored by the game, and the next value of 0,5 is used instead.
For example, you weave 75 Sateen using Silkweave, and your refining skill is 100.
The base chance for Sateen is -2%.
We add a 10% chance because 100 Refining Skill divided by 10 is 10.
This gives us a Base Extra Material Chance of 8%.
Sateen is Tier III, Silkweave is Tier IV.
This 1 level positive difference in refining material for Tier 3 basic material gives a 50% increased chance for extra material.
So we have 8% + 50% = 58% for a potential addition of up to 43,5 materials, which round to 43 or 44 materials over time.
Mathematically, this looks like this:
Cloth Weave choosing depends on your server pricing. Commonly said, the bigger the net material craft price/weaving agent price ratio is, the more you want to use higher Tier Cloth Weave.
Let’s count it, taking the prices from Valhalla, US East as an example.
The net cost of 1 craft of the Sateen is 3,4 gold.
If the price for Crossweave is 0,15 gold, and the chance for crafting the additional items is 3% at Weaving level 50, you’ll receive 1,03 Sateen for 3,55 gold, or 0,29 Sateen per coin.
If the price for Silkweave is 0,04 gold, and the chance for crafting the additional items is 53% at Weaving level 50, you’ll receive 1,53 Sateen for 3,44 gold, or 0,445 Sateen per coin.
If the price for the Wireweave is 0,08 gold, and the chance for crafting the additional items is 78% at Weaving 50, you’ll receive 1,78 Sateen for 3,48 gold, or 0,51 Sateen per coin.
In this case, the Wireweave is better for any Tier due to its low price.
To increase the yield, you can use Weaver’s Equip. Every part gives you a +2% yield when weaving, which means a +10% bonus can be obtained wearing a full set.
This is how some tier V items such as Phoenixweave will have a max 10% chance for extra materials:
Weaver’s Set consists of:
- Weaver’s Hat (looted from Elite Ancient Chests and dropped from mobs in Greater Tribulation, Shattered Mountain);
- Weaver’s Shirt (looted from Elite Ancient Chests and dropped from mobs in Old Myrkgard Forest, Shattered Mountain);
- Weaver’s Pants (looted from Elite Ancient Chests and dropped from mobs and bosses – The Siren’s Guide, The Siren’s Gun, The Siren’s Fist in Forecastle Drift, Reekwater);
- Weaver’s Gloves (looted from Elite Ancient Chests and dropped from Scorchvein Supply Guard, Corrupted Rifleman in Scorched Mines, Ambusti Inferior, Shattered Mountain);
- Weaver’s Shoes (dropped from Erlander, North Palace Shrine, Dynasty Landing, Ebonscale Reach).
Refining Material Conversion
In case Cloth Weave is very expensive on your server for some reason, you can convert other refining agents into Cloth Weave using a Material Converter. It can be bought from the Faction Representative.
Common Material Converter is available on level 2 Faction Rank for 100 Faction Tokens:
Conversion requires 20 pieces of any other refining reagent of the same Tier and gives 15 Cloth Weave. Material Converter will be consumed:
Advanced Material Converter can be bought for 200 Faction Tokens on level 3 Faction Rank:
It is used for the conversion of Tier 4 refining agents:
Masterwork Material Converter costs 500 Faction Token and requires Faction Rank 4:
With Masterwork Material Converter, you can convert Tier 4 refining agents:
Leveling The Weaving
Note: take town Taxes into account.
If you want to farm ingredients on your own, check out our Harvesting Guide. Don’t forget to use Proficiency Boosters while farming.
1. 0-50 Weaving Leveling
To increase Weaving from 0 to 50, you need 14 065 XP
For Tier 2 refining the XP received is calculated as follows:
Quantity of Ingredients x 9 XP = XP Output
Craft 391 Linen, which requires 1 564 Fibers
2. 50-100 Weaving Leveling
To increase Weaving from 50 to 100, you need 152 925 XP
For Tier 3 refining the XP received is calculated as follows:
Quantity of Ingredients x 38 XP = XP Output
Craft 805 Sateen requires 3 220 Linen or 12 880 Fibers and 805 Cloth Weave
3. 100-150 Weaving Leveling
To increase Weaving from 100 to 150, you need 1 187 050 XP
For Tier 4 refining the XP received is calculated as follows:
Quantity of Ingredients x 185 XP = XP Output
Craft 713 Silk, which requires:
4 278 Silk Threads
1 426 Sateen
713 Cloth Weave
4. 150-200 Weaving Leveling
To increase Weaving from 150 to 200, you need 9 796 875 XP
For Tier 5 refining the XP received is calculated as follows:
Quantity of Ingredients x 770 XP = XP Output
Craft 1 157 Infused Silk, which requires:
9 256 Wirefiber
2 314 Silk
1 157 Cloth Weave
Aptitude System
After reaching level 200 Weaving, you will continue to gain XP for refining, and it will increase your Aptitude Counter. Each Aptitude Level is split into 3 equal parts; each gives you a reward cache:
Once you complete a whole Aptitude Level, your Counter goes up by one. So, you can check how many you progress in this Trading Skill, and you start over. The Aptitude Counter number doesn’t affect the chances of receiving items from the Aptitude Boxes and doesn’t have a max level:
1/3 – 804,375 experience, Parcel of Weaving Materials: 20-50 Wireweave, 3-5 Blisterweave, 3-5 Scalecloth, and a chance for a Vial of Suspended Azoth.
2/3 – 1,608,750 experience, Crate of Weaving Materials: 20-100 Wireweave, 3-10 Blisterweave, 3-10 Scalecloth, and 1-2 Vials of Suspended Azoth.
3/3 – 2,413,125 experience, Package of Specialized Weaving Materials: 20-150 Wireweave, 3-15 Blisterweave, 3-15 Scalecloth, and 2-3 Vials of Suspended Azoth.
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