Armoring Guide (Updated Up To Patch 1.3.4)
- Using Azoth in New World Crafting System
- Item Perks
- Timeless Shards
- Ingredients Selecting System
- How To Choose The Ingredients For Crafting
- Leveling The Armoring
- Aptitude System
- Armoring Artifacts
- Maximizing The Armoring
Most MMORPG players are familiar with systems where you have to choose which profession you are going to learn. In New World, you can learn every Trading Skill without any restrictions, and it is one of the fascinating sides of the game.
This is a true spirit of the frontier, of the newly discovered world, where you can craft yourself a weapon and armor that will never let you down in a battle, furniture for your house, new tools for gathering, potions, and you can craft this out of resources you gathered by yourself.
All Trading Skills in New World are divided into Crafting, Refining, and Gathering:
Armoring is a crafting skill that allows players to craft Heavy armor at the Forge.
Tier 5 Forge:
And Medium, Light Armor, Bags, Oakflesh Balm at the Outfitting Station
Outfitting Station Tier 5:
The Tiers of crafting stations determine the Tiers of items you can craft. Considering the crafting Taxes, choose the Settlement with the lowest ones.
Note* that the Refining fee doesn’t reduce with the Station Fee bonus cards and other bonuses.
The level of the Crafting and Refining stations, along with the Taxes, can be checked by clicking on the Town on the World Map:
Note: time is money, friend. Sometimes it’s way more profitable and effective to buy the ingredients at the Trading Post instead of farming them by yourself.
Roughly said, if you need 1000 Fibers and have a character level 60 with 200 Mining, buy the Fibers and use your time to mine Orichalcum Veins for a much better gold per hour result.
Besides, you can sell the ingredients you gathered and buy cheaper analogs, saving a lot of money this way. More information about ingredient choosing will be stated below.
Using Azoth In New World Crafting System
Adding Azoth to the crafted items gives you more Perks, Gem Slots, or Attributes depending on the item you craft. Don’t use it if you’re crafting lots of items to increase your Trading Skill level:
For example, crafting a Fur-Lined Orichalcum Breastplate without Azoth has a low chance of adding a Gem Slot and Perk #2 and a chance for Perk #1:
With adding the maximum amount of Azoth for this armor, we receive an almost 100% chance of getting three additional bonuses:
Every item has its own Azoth limit, depending on the item Tier and Gear Score. If you use a Special Resource to add a perk, the Azoth amount required will be decreased to the previous stage, for example, 45 Azoth instead of 60:
You can acquire Azoth in several ways. Main story quests give you a lot of Azoth, so don’t complete them if you’re close to the cap, which is 1000 Azoth. Sidequest also gives you some amount.
It can be achieved by killing mobs randomly.
To get more Azoth, you can use Gathering Tools with the Azoth Extraction perk, for example:
And bags with Azoth Attuned perk:
The last way to gain Azoth is to buy it from Trading Post, it gives you 50 Azoth:
Item Perks
While crafting any item, you receive random Attributes and Perks. By adding Special Resources, obtainable from mobs and chests around the world or bought at the Trading Post, you can receive Attributes and Perks you need with a 100% chance:
There are lots of options for the armor:
While most Perks are Weapon specific, the most spread and wide applicable perks for Armor are usually:
1. Refreshing:
2. Refreshing Evasion:
3. Resilient:
4. And for Bags, it’s the Extra Pockets:
Timeless Shards
Timeless Shards enables players to craft an item with a specific Attribute on it while still using a Craft Mod to guarantee a Perk. They’re specific for each Armor slot and type:
To use the Timeless Shard, you need Armoring level 200 and ten Perk Items used to receive the Attribute you want. Timeless Shards can only be applied to Tier 5 Armor. They don’t offer Attribute combinations and cannot be applied to items that already have some cosmetic component:
If you have several sets of ten Craft Mods, all variants will be listed:
Timeless Shards are guaranteed to drop from Expedition Bosses and have a chance to drop from:
- Elite Supply Chests in Expeditions and Elite Landmarks;
- Any named mob, 60+ level;
- Aptitude Crates from Crafting skills.
Ingredients Selecting System
There are three major kinds of recipes in New World. The first type allows you to choose the ingredients you want to use, the second type has a set list of items, and the last type requires a special item in your bag.
Some of the recipes are opened automatically while you level up your Trading skill. Others can be obtained randomly from the chests and mobs or bought at the Trading Post.
For the first type of these recipes, you can choose the ingredients to craft items. To see which ingredients you can use for crafting, click in the Ingredient window and unpin the Owned Items:
The Tier of the primary ingredient determines the Tier of the crafted item, so you cannot use, for example, a Tier 5 ingredient for a Tier 3 item:
The Tier and rarity of the secondary and tertiary ingredients impact the gear score of the item being crafted. There are no restrictions for the Tier of the ingredients here.
Using high Tier rare ingredients will increase the maximum and minimum possible Gear Score of the item you craft, and, at the same time, its Armor Rating and Attribute number with character level requirements.
On the other hand, using lower than the item level Tier ingredients will decrease its Gear Score, bonuses, and level requirements.
The Gear Scores shown in the table are compared to what they would be if you used only common ingredients for that Tier. If the Tier of the item you craft is lower than the ingredient Tier, modifiers will stack and increase the possible Gear Score considering every Tier and rarity upgrade.
If the Tier of the item you craft is higher than the ingredients you use, the possible Gear Score will reduce considering every Tier and rarity downgrade.
So, if you use a Tier 5 Epic ingredient for a Tier 2 item, you’ll receive +30 to the minimum and +15 to the maximum Gear Score.
If you use a Tier 2 ingredient for a Tier 5 item, you’ll get -15 to the minimum Gear Score.
Ingredient Tier | Rarity | Minimum Possible Gear Score Increasing | Maximum Possible Gear Score Increasing |
---|---|---|---|
Tier 2: | Common | – | – |
Uncommon | +5 | +5 | |
Tier 3: | Common | – | – |
Common Special (Scaly Hide) | +5 | – | |
Rare | +5 | +5 | |
Tier 4: | Common | – | – |
Epic Special: (Animal Horn) | +15 | – | |
Epic | +5 | +5 | |
Tier 5: | Common | – | – |
Epic | +15 | +15 | |
Legendary | +5 | +5 |
Let’s see how this system works on a Steel Plate Breastplate, a Tier 3 heavy armor. Using Tier 3 Steel Ingot and basic Tier 2 secondary ingredients, you’ll receive the armor with characteristics as on the screenshot below:
It might have only 273-352 Armor Rating, but it requires character level 20-33 to use.
By adding Tier 3 Voidmetal as the main ingredient and Tier 5 Epic secondary and tertiary ingredients, you’ll increase the minimum potential Gear Score up to 375 and maximum potential Gear Score up to 405 – while Armor Rating potential will be 273-392 and character level requirement 20-40:
The item you receive still has random characteristics. But usually, using higher-tier ingredients means receiving higher gear items.
How To Choose The Ingredients For Crafting
While crafting, you can use various combinations of the ingredients depending on the Trading Post prices on your server. The prices are different on every server depending on its population and number of crafters and gatherers, and sometimes they are very volatile, but the regularity is pretty common.
Some ingredients are widely spread, some are used in high-end crafting, while some of them have extremely low prices due to the large volume of production combined with low usage.
Refined materials usually cost less than the raw ones because the raw materials are used to increase the Refining Trading Skill level.
Note: Prices may change several times a week. Buy resources at a low price, checking the Trading Post every day. Use Buy Orders to buy everything cheaper.
Leather Ingredients
Let’s check the price for the Leather ingredients on Castle of Steel (US East):
№ | Ingredient | Tier | Rarity | Price (Gold Per Item) |
---|---|---|---|---|
1. | Coarse Leather | Tier 2 | Common | 0,9 |
2. | Ragehide | Tier 2 | Uncommon | 1,0 |
3. | Shadowfur | Tier 3 | Rare | 0,65 |
4. | Scaly Hide | Tier 3 | Common Special | 1,5 |
5. | Rugged Leather | Tier 3 | Common | 1,4 |
6. | Layered Leather | Tier 4 | Common | 4,7 |
7. | Shifthide | Tier 4 | Epic | 2,2 |
8. | Brightscale Hide | Tier 4 | Epic | 2,0 |
9. | Runic Leather | Tier 5 | Epic | 148,0 |
10. | Smolderhide | Tier 5 | Legendary | 11,0 |
11. | Infused Leather | Tier 5 | Common | 6,9 |
12. | Scarhide | Tier 5 | Legendary | 11,2 |
What do those prices mean? As a default secondary material, the crafting system will propose to you the Coarse Leather, which sounds logical – Tier 2 common ingredient for Tier 2 item.
Since it has the lowest Tier, it should have the lowest price, but usually, it doesn’t.
Even if you’re farming the Rawhide by yourself, it might be more profitable (depending on your Trading Taxes and prices) to sell it and buy Shadowfur, which is a Tier 3 rare ingredient, but costs less due to its low usage.
While Brightscale Hide and Shifthide cost about 2 gold, they give you +15 to the minimum possible Gear Score and +5 to the maximum possible Gear Score for Tier 2 item, which is only a +5 increase to the minimum possible Gear Score compared to the Shadowfur.
Smolderhide and Scarhide will give you (for Tier 2 item) +20 to the possible minimum Gear Score and still +5 to the maximum possible Gear Score, which definitely is not worth this price.
Runic Leather gives +30 to the possible minimum Gear Score and +15 to the possible maximum Gear Score for Tier 2 items but costs ten times more than other ingredients because it is widely used in high-end items crafting and is limited in crafting to ten pieces per day for one player.
Cloth Ingredients
If we take a look at the Cloth ingredients, the whole picture looks pretty the same:
№ | Ingredient | Tier | Rarity | Price (Gold Per Item) |
---|---|---|---|---|
1. | Linen | Tier 2 | Common | 0,6 |
2. | Shadecloth | Tier 2 | Uncommon | 0,2 |
3. | Phasefiber | Tier 3 | Rare | 2,0 |
4. | Sateen | Tier 3 | Common | 1,0 |
5. | Glintstrands | Tier 4 | Epic | 1,5 |
6. | Layered Leather | Tier 4 | Epic | 1,6 |
7. | Silk | Tier 4 | Common | 4,7 |
8. | Phoenixweave | Tier 5 | Epic | 180,0 |
9. | Blisterweave | Tier 5 | Legendary | 18,9 |
10. | Infused Silk | Tier 5 | Common | 7,9 |
11. | Scalecloth | Tier 5 | Legendary | 14,4 |
For Trading Skills leveling, you can use Shadecloth instead of the more expensive Linen, and for higher Gear Score, Scalecord and Glintstrands fit best for their price and performance ratio unless you’re crafting a high-end item.
Phoenixweave gives the best Gear Score bonuses but is expensive due to its high usage and crafting limits.
Metal Ingredients
As for the metals, the same regularity takes place:
№ | Ingredient | Tier | Rarity | Price (Gold Per Item) |
---|---|---|---|---|
1. | Iron Ingot | Tier 2 | Common | 0,5 |
2. | Fae Iron | Tier 2 | Uncommon | 0,45 |
3. | Voidmetal | Tier 3 | Rare | 2,7 |
4. | Steel Ingot | Tier 3 | Common | 2,0 |
5. | Blessed Crucible | Tier 4 | Epic | 12,9 |
6. | Azurite Chunk | Tier 4 | Epic | 7,6 |
7. | Starmetal Ingot | Tier 4 | Common | 8,3 |
8. | Asmodeum | Tier 5 | Epic | 353,0 |
9. | Cinnabar | Tier 5 | Legendary | 15,5 |
10. | Orichalcum Ingot | Tier 5 | Common | 48,0 |
11. | Tolvium | Tier 5 | Legendary | 16,3 |
Using Fae Iron for leveling your Trading Skills will save you a lot of money, while Azurite Chunk seems to be the best choice to increase the possible Gear Score.
As for Asmodeum, it gives the best result for the highest price. Only 10 ingots per day can be crafted by one player.
Leveling The Armoring
Note* Make sure to take town Taxes into account.
Salvaging the items you craft will return back 1-2 (1,2 average) Common Cloth or Leather per item for Hat / Gloves / Boots and 1-4 (2,4 average) for Chest / Pants, no matter the rareness of the ingredients you used.
To min-max the number of Cloth / Leathers return back on salvaging, you can put 100 points into Focus:
To calculate which way is more profitable on your server, count the price for the item first, then follow the formula:
XP gained per item / crafting price, gold = XP received per 1 coin
For example, if the price for one craft is 10 gold, and you receive 120 XP, then it’s 12 XP per coin.
If you want to farm the ingredients by yourself, for more information, please check the links to our Cloth, Leathers, Metals, and Motes Guides. Don’t forget to use Proficiency Boosters while farming.
If you decide to use Iron Ingots, Linen, Coarse Leather, and Motes instead of their rare alternatives because they cost less on your server, please check out our Smelting, Weaving, Leatherworking, and Arcana Guides, and use special Armor sets to increase the yield. Use Tier 5 refining agents to get bonus ingredients.
Leveling The Armoring By Settlement Project Board Quests
First, the cheapest way to level Armoring is through quests from the Settlement Project Boards. You can take 12 quests at once, so grab them in every settlement for faster leveling and craft items in the crafting hub with the lowest taxes and the biggest storage or in every settlement to complete them at once if you have large bags and don’t really care about gold:
To travel faster, you can reach the Azoth cap and spend it on fast traveling between the settlements.
Town Project Board quests are divided by Tiers, so you’ll always receive the quests that match your Armoring level.
These quests will reset every 30 minutes (check the timer in the top right corner of the board) and are repeatable. So if crafting quests are not available at the moment, try to reroll the list by accepting and canceling the missions on the first slot of every block because only those slots can give you the crafting mission:
Ingredients required are always the same for the specific Tier:
Pros and cons of this method: you receive character XP, Armoring XP, and Territory Standing at once, the efficiency of this method depends on your server pricing, and gold / XP received ratio (for example, it’s about 68 XP per one coin for Castle of Steel server). Usually, this way is better for the 0 -100 range.
Sounds great. What’s the trick, you may ask. First, those quests are not always available. Second, you have to run from town to town multiple times.
Leveling Armoring By Crafting Dungeon Armor Replicas
If you have access to the special items required to craft dungeon replicas armor, this may be a nice way to level Armoring because they give twice more XP than other items of this Tier.
These special items can be farmed or bought at the Trading House.
For example, on level 60 Armoring, you’ll have access to Amrine Temple and Starstone Barrows replicas. Depending on which Tier 3 resource is cheaper on your server, the best XP / coin ratio (about 120 XP per coin spent for Castle of Steel, not including the special items price) is given by the light or medium Gloves:
On level 110 Armoring, you can craft the Depths and Dynasty Shipyard replicas. They both require the same number of ingredients, so check which Tier 4 ingredient is cheaper. For most servers, Gloves are more profitable and give about 352 XP per coin for the prices shown above:
At last, at level 160 Armoring, you’ll be able to craft Lazarus Instrumentality and Garden of Genesis replicas. Since Tier 4 resources are always more expensive than Tier 2, the Gloves are still the best as for the gold spent / XP gained ratio. They give about 382 XP per coin:
Leveling Armoring By Bulk Crafting
1. 0-50 Armoring Leveling
To increase Armoring from 0 to 50, you need 11 995 XP. For Tier 2 crafting, the XP received is calculated as follows:
Quantity of Ingredients x 12 XP = XP Output
Common regularity takes place on most servers: Cloth and Leathers are cheaper than Metals.
On Tier 2, the cheapest ingredient is usually Shadecloth, so you want the recipe with the largest amount of it as the main ingredient combined with the lowest amount of other ingredients. It’s the Linen Shirt / Linen Dress.
For other Tiers of the armor higher Tier, main ingredients cost more, so you want a recipe with lower Tier main ingredients and more secondary and tertiary cheaper ingredients. That’s the Light / Medium Gloves.
1.1. First, you have to check at the Trading House for what’s cheaper on your server – Leather or Cloth. Don’t forget about rare alternatives.
Every Light or Cloth Tier 2 armor part gives about 28-33 XP per coin. The Linen Shirt is slightly better than other options:
This recipe requires 35 ingredients x 12 XP = 420 XP received. To craft 32 Linen Shirts, you’ll need:
638 Tier 2 Cloth, 3484 Leathers, 29 Metals
As we stated above, using the cheapest ingredients will save you a lot of money, but you can use refined ingredients for your own reasons.
1.2. Crafting Coarse Leather Adventurer’s Satchel may help you spend your Faction Tokens and earn some money. While it has a terrible XP per coin ratio (about 2,4 for Castle of Steel prices) , you can add maximum Azoth, use high Tier ingredients, best for price and performance ratio, to increase the potential Gear Score and sell or use it. For example:
Extra Pockets is the best perk since it increases your weight in the bag. Add a Sliver of Adderstone if it’s cheap enough.
You’ll also need Minor Rune of Holding, which can be bought from your Faction representative for 1 000 Faction Tokens and 250 gold.
1.3. Another option is to craft Weak Oakflesh Balm from level 20 Armoring. Usually, Tier 2 Motes cost more than Tier 2 Cloth or Leathers, and this is a more expensive way to level Armoring, but the prices may vary from server to server:
2. 50-100 Armoring Leveling
To increase Armoring from 50 to 100, you need 139 725 XP. For Tier 3 crafting, the XP received is calculated as follows:
Quantity of Ingredients x 45 XP = XP Output
2.1. You can continue to craft Tier 2 armor if these ingredients are much cheaper than Tier 3 ingredients on your server. But usually, crafting Tier 3 armor is more profitable. If you decided to craft 33 Linen Shirts, you’ll need:
7326 Tier 2 Cloth, 3996 Leathers, 333 Metals
2.2. Usually, Tier 3 Cloth is pretty cheap, so it’s better to craft Tier 3 armor for further leveling. If Tier 3 Cloth is cheaper than Tier 3 Leathers, Sateen Gloves gives the best amount of XP per coin (about 57 for Castle of Steel):
If Tier 3 Leathers are cheaper than Cloth, Rugged Leather Gloves are your choice because they give the best amount of XP gained per gold spent for Tier 3 armor (about 105 for Castle of Steel):
To level Armoring this way, you’ll have to craft 384 Sateen Gloves / Coarse Leather Gloves, which requires:
1380 Tier 3 Cloth / Leathers, 1380 Leathers / Cloth, 345 Metals
2.3. If for some reason, Fur is very cheap on your server, you can craft 384 Ragged Fur Gloves:
They require another ingredients ratio than other Tier 3 Gloves, so you’ll need:
2070 Fur, 690 Leathers, 345 Metals
2.4. Bag crafting is also available at this Armoring level. Since you need a Major Rune of Holding, which costs 3 000 Faction Tokens and 500 gold, it still has a terrible XP per coin ratio (about 5,4 for Castle of Steel) and a costly crafting price. For example:
If you’re lucky enough and got some nice perks on crafting randomly or using the Special Resource like Sliver of Adderstone for Extra Pockets, the price for a bag will be pretty high. Otherwise, it’s better to sell the Major Rune of Holding as it is.
2.5. The last option is crafting the Common Oakflesh Balm, available at level 70 Armoring:
Since Wisps are pretty expensive, this method can be used if your server pricing differs a lot for some reason and Motes and Wisps cost less than usual. For example, for the Castle of Steel server, Common Oakflesh Balm grants about 12 XP per coin.
3. 100-150 Armoring Leveling
In Tier 4 crafting, you need to earn 986 560 XP from level 100 to level 150 Armoring. The crafting XP is calculated as follows:
Quantity of Ingredients x 168 XP = XP Output
3.1. Crafting Tier 2 and Tier 3 armors is still possible (of course, it depends on your server pricing), but you’ll have to craft vast numbers of them, like 2 349 Linen Shirts or 2 436 Rugged Leather Gloves, and on most servers, it’s a wrong way to leveling Armoring since Patch 1.1.
3.2. For Tier 4 Common Leathers and Cloth, rare analogs can be used. So, depending on your server pricing, Tier 4 armor gives a better XP per coin ratio.
Tier 4 Leathers and Cloth are pretty close on pricing on most servers, but if on the server where you’re playing Cloth costs less, then Silk Gloves are the best choice:
If considering Castle of Steel server pricing, it gives about 167 XP per coin. If Tier 4 Leathers are cheaper, you can craft Layered Leather Gloves:
To craft 653 Silk Gloves / Layered Leather Gloves, you’ll need:
2612 Tier 4 Cloth / Leathers, 2612 Cloth / Leathers, 653 Metals
3.3. The cheapest Tier 4 main ingredient can be Thick Fur. If it has lower price than low Tier Leather and Metal, crafting Layered Fur Coating might be a proper way to level Armoring from level 100 to level 150:
For Castle of Steel pricing, for example, it gives 105 XP per coin. You’ll have to craft 168 pieces of it:
4368 Thick Fur, 1344 Leathers, 168 Metals
3.4. If Thick Fur is cheaper than other Tier 4 main ingredients, but still cost more than secondary and tertiary ingredients, craft 653 Layered Fur Gloves:
They give about 113 XP per coin for Castle of Steel:
3918 Thick Fur, 1306 Leathers, 653 Metals
3.5. Bag crafting also might be profitable. Remember, you need Greater Rune of Holding, which costs 1 000 gold and 5 000 Faction tokens. Before crafting a bag, check the prices for them and consider an opportunity to sell the Rune at the Trading Post because it costs pretty much by itself on some servers:
3.6. Strong Oakflesh Balm is available on level 120 Armoring:
On most servers, these ingredients are pretty pricey. So check the prices before crafting. Depending on ingredients prices, it’ll give about 16 XP per coin.
4. 150-200 Armoring Leveling
You can stop on the previous stage, but you need level 200 if you want to craft 600 Gear Score items and Voidbent Armor.
This is the hardest part because you need 5 046 300 XP from level 150 to level 200. The crafting XP for Tier 5 is calculated as follows:
Quantity of Ingredients x 504 XP = XP Output
4.1. While you still can craft Tier 2, Tier 3, and Tier 4 armor, it’ll require absolutely ridiculous numbers of items and ingredients.
The only exception might be the Layered Fur Coat if Thick Fur is cheap enough on your server. You’ll have to craft 859 items to reach maximum Armoring level:
22334 Thick Fur, 6872 Leathers, 859 Metals
4.2. Depending on your server prices, Tier 5 armor gives about 131 XP per coin (as for Castle of Steel server).
Infused Silk Gloves require the lowest amount of expensive Tier 5 Cloth main ingredients. Check the prices for the common and Legendary ingredients before crafting:
If for some reason, Tier 5 Leather costs less than Tier 5 Cloth on your server, you can craft Infused Leather Gloves:
For 1113 Infused Silk / Leather Gloves you’ll need:
4452 Tier 5 Cloth / Leathers, 4452 Leathers / Cloth, 1113 Metals
4.3. If the main ingredient of the Infused Fur Armor, the Infused Fur has a pretty low price on your servers. You can craft Infused Fur Pants since they have the best ratio of the expensive main ingredient to the cheaper secondary and tertiary ingredients. The amount of XP they grant is about 177 XP per coin, taking the price of 4 gold per one Infused Fur:
To gain the number of XP required to reach level 200 Armoring, you’ll need 557 Infused Fur Pants:
6684 Infused Fur, 2228 Leathers, 1114 Metals
4.4. If you have enough time and don’t want to speedrun your Armoring level, you can craft Infused Leather Adventurer’s Satchels for sale.
First, check the Trading Post prices for ingredients, bags, and runes. You’ll need the Grand Rune of Holding, which costs 1 500 gold and 7 000 Faction Tokens.
Character level 60, 4th Faction Rank, a big number of Faction Tokens is required, along with everything you can do to maximize the potential Gear Score (more information you can find in “Maximizing the Armoring” chapter below).
The higher Gear Score your bag has, the more money it costs. Of course, it’s not always necessary to add Epic Tier 5 ingredients because they cost a lot of gold, and you will not be able to reach the potential Gear Score of 600 before 200 Armoring level anyway, so you’ll probably get something like this:
Bag price also depends on Perks, so add maximum Azoth. The best Perks are:
- “Extra Pockets” – it increases the weight,
- “Luck” works well to loot better items.
To get one of them, you can use Special Ingredients, but usually, Chunk of Adderstone for Luck cost a lot, so it might be more profitable to buy Chunk of Adderstone for Extra Pockets and randomly get other perks by bulk crafting:
4.4. On level 170 Armoring, you can start crafting Powerful Oakflesh Balm:
On most servers, the required ingredients cost a lot. For example, for Castle of Steel 1 Powerful Oakflesh Balm will cost 114 gold, according to the XP given, we have 13 XP per coin ratio. Of course, on the server where you are playing, the situation can be different.
Aptitude System
After reaching level 200 Armoring, you will continue to gain XP for crafting, but it will increase your Aptitude Counter. Each Aptitude Level is split into 3 equal parts, each one of them giving you a reward cache:
Once you complete a whole Aptitude Level, your Counter goes up by one, so you can check how many you progress in this Trading Skill, and you start over. The Aptitude Counter number doesn’t affect the chances of receiving items from the Aptitude Boxes and doesn’t have a maximum level:
- 1/3 – 582,120 experience, Parcel of Armoring Materials, 3-4 rewards:
- 2/3 – 1,164,240 experience, Crate of Armoring Materials, 4-6 rewards:
- 3/3 – 1,764,360 experience, Package of Specialized Armoring Materials, 7-8 rewards:
The rewards can change from simple Item Perk, Timeless Shards, Drops of Viscous Azoth to rare ingredients and patterns from a Package of Specialized Armoring Materials:
The Equipment Patterns are crafting artifacts that will allow you to craft a guaranteed Gear Score 600 item with a specific and unique appearance.
The patterns will require a significant amount of high-end crafting resources to create and players will have control over the outcome of the perks using Crafting Mods and Azoth.
Armoring Artifacts
On reaching level 200 Armoring, you’ll be able to craft Legendary 600 Gear Score Voidbent Armor. This armor also requires Forge Tier 5 or Outfitting Station Tier 5 and a specific Artifact Ingredient (without it, they’re not shown in the crafting list) – Voidbent Ingot.
Voidbent Ingot can be crafted with level 200 Smelting at Tier 5 Smelter:
Void Ore is obtained from the Orichalcum Vein using the best Mining Luck Gear you have. Void Essence can be obtained randomly depending on your Luck from Elite Ancient Chests, Elite Supply Chests, and Supply Stockpiles. Energy Core can be crafted at the Stonecutting Table from Elemental Heart and Eternal Heart.
Maximizing The Armoring
Basic Tier 5 items Gear Score crafted with Tier 5 common ingredients is 500. To increase the minimum and maximum Gear Score of the crafted Armor, you can use modifiers to reach 595-600 range and receive a 17% chance for a perfect 600 Gear Score item:
Modifier | Minimum Gear Score Increasing | Maximum Gear Score Increasing |
---|---|---|
Armorer Set + Earring | +15 | +15 |
Food | +15 | +15 |
Trophies x3 | +15 | – |
200 Level Bonus | – | +25 |
Tier 5 Epic ingredients x3 | +45 | +45 |
Lifestyle Project | +5 | – |
Total: | +95 | +100 |
Armorer Equip
There is a set of special armor for every Trading Skill. Armorer Set can be Tier 4 and Tier 5 (only visual difference). Every part gives you +2 Item Quality for the Armor you craft, which means +10 bonuses can be obtained wearing a full set.
Tier 4 Armorer Set consists of:
- Armorer Hat (looted from The Siren’s Guide, Siren’s Stand, Reekwater);
- Armorer Shirt (looted from The Siren’s Gun, Siren’s Stand, Reekwater);
- Armorer Pants (looted from Elite Ancient Chests and dropped from mobs and bosses in Nihilo Visage, Great Cleave);
- Armorer Gloves (looted from Elite Ancient Chests and dropped from mobs in Mangled Pox Gate, Great Cleave);
- Armorer Shoes (looted from Elite Ancient Chests and dropped from mobs in Old Myrkgard Forest, Shattered Mountain).
Tier 5 Armorer Set consists of:
- Armorer Hat (looted from Leviathan of the Deep, Scorched Mines, Ambusti Superior, Shattered Mountain);
- Armorer Shirt (looted from Bartholomew, Thunder Cradle, Ebonscale Reach and The Siren’s Fist, Siren’s Stand, Reekwater);
- Armorer Pants (looted from Pride of the Trees, Eternal pool, Reekwater);
- Armorer Gloves (looted from Elite Ancient Chests and dropped from mobs and bosses in Malevolence, Edengrove);
- Armorer Shoes (looted from Elite Ancient Chests and dropped from mobs and bosses in Malevolence, Edengrove):
Armoring Mastery perk can be found on the Earring. You can craft it with Jewelcrafting using the Orichalcum Armorer’s Charm:
Those earrings can be from 380 Gear Score (32 character level required) up to 600 Gear Score, but the Gear Score of the item doesn’t change the Armoring bonus:
Armorer Food
Honey Brew increases your minimum and maximum Gear Score when crafting Armors by 10. The recipe is obtained automatically on 55 Cooking Skill:
Strong Honey Brew increases your minimum and maximum Gear Score when crafting Armor by 12. The recipe is a random drop from Provision Stockpiles and Crates, can be bought from the Trading Post and requires 105 Cooking Skill:
Spicy Cabbage Soup increases your minimum and maximum Gear Score when crafting Armor by 15. The recipe is a random drop from Provision Stockpiles and Crates, can be bought from the Trading Post and requires 155 Cooking Skill:
Armoring Trophies
Armoring Crafting Trophy grants a bonus when you craft Armors and Bags. On Tier 2, you have +3 Minimum Gear Score Bonuses, on Tier 3, you’ll have a Minimum Gear Score Bonus of 4, and on Tier 5, a Minimum Gear Score Bonus of 5.
Trophies are unique furnishings for Houses in New World that are not bound to the Territory you own a House in – you always benefit from your Trophy buffs. You can’t place the same Trophy in one house multiple times, but you can place that same Trophy in each of your houses since the effects are stacking, which grants you a +15 Gear Score Bonus. For more information, please check our Trophies Guide.
To craft Tier 3 Basic Armoring Crafting Trophy, you’ll need an Armorer’s Journal, which is a rare drop from Large Chests and Stockpiles in zones level 35+, a Crate of Furnishing Materials, and can be bought from the Trading Post:
To craft Tier 4 Major Armoring Crafting Trophy, you’ll need Precision Armoring Tools, which is a rare drop from Large Chests and Stockpiles in zones level 55+ and can be bought from the Trading Post:
Improve Lifestyle Projects
Town Projects are community quests that give the opportunity to upgrade a specific part of a settlement. A town project can be started by the territory’s Governor, after which any player in the controlling faction can contribute by completing special tasks:
Improve Lifestyle Projects grant a bonus lasts 3 days to the quantity of harvested materials, combat traits, or the Gear Score of items you craft:
For more information, please check our Leveling Guide or Companies Guide.
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